Why nintendos virtual boy was an epic failure Less than a year later, it was discontinued, and it remains the worst selling console in the history of the company.
- [Spokesman] Virtual Boy, a 3-D game for a 3-D world! - [Graham] Remember Nintendo's Virtual Boy? (rope whapping) Probably not. - [Spokesman] Virtual Boy, see it now, in 3-D. (funky music) - [Graham] Nintendo released it in August of 1995. Less than a year later, it was discontinued, and it remains the worst selling console in the history of the company.
Epiic, what happened? (eerie music) - [Spokesman] Now you're playing with power. Super power. - In 1995 Nintendo was Why nintendos virtual boy was an epic failure as the biggest game company in the world, the Super Nintendo, as well as the previous console, Nintendo Entertainment System, and the Nintendo Game Boy, were all completely dominating at the time. - [Spokesman] You've gotta play it, you've gotta have it, you've got a reputation. (intense music) - virtul There was a lot of excitement around virtual reality, as a result Nintendo was faklure to essentially, compete, and to take advantage of this new technology.
Why nintendos virtual boy was an epic failure - [Spokesman] Virtual Boy, a 3-D game for a 3-D world!
- [Graham] In 1991, Nintendo paid 10 million dollars for exclusive rights to technology created by a company based in Cambridge, Massachusetts. And it spent the next four years developing what would eventually be known as Virtual Boy. - When the Virtual Boy was initially announced by Nintendo there was some kind of hopeful positivity, it looked like it was doing Why nintendos virtual boy was an epic failure kind of new, and as a result there was some kind https://pikespeakpoetlaureate.org/console/how-to-strengthen-your-chi-mantak-chia-on-london-real.php I think hope for this device.
- [Spokeswoman] The first 3-dimensional stereo immersive 32-bit video game system, ever. - [Spokesman] Virtual Boy! - [Graham] Virtual Boy debuted in Japan in July of 1995, it hit North America in August, selling for a retail price please click for source $179.99.
Nintendo made a deal with Blockbuster Video, where customers could na the Virtual Boy system for $9.99.
(electronic jingle) Only 22 games were released on Virtual Boy. Each system came bundled with Mario's Tennis. (electronic ringing) (electronic jingle) Needless to say, the options were pretty limited. With games like Galactic Pinball, and a game based on the 1995 movie Waterworld.
- It was immediately clear I think, that this was a pretty bad device, I was 10 or so at the time, and it was terrible to me as a 10 year old. - [Graham] Sales Why nintendos virtual boy was an epic failure, by May of 1996, Nintendo dropped the price to $99, and just two months later, the company officially pulled the plug on Virtual Boy, less than a year after its initial release. So why did it fail? Where should we begin? - Why nintendos virtual boy was an epic failure Virtual Boy is so advanced, it can't be viewed on conventional T.V.
or LCD screens. - Here we go, I'm go into virtual reality. First of all, even though it was called the Virtual Boy, it wasn't virtual reality, it was just 3-D.
The system used a pair The of making a tapestry oscillating mirrors to turn a single line of LED pixels into a 3-D projection, made of red pixels against a black background.
That's another thing, the only colors it was capable of displaying were red and black. Also, playing it wasn't exactly comfortable. See more feel like within about five minutes, my back is gonna start hurting from just leaning on this.
The headset had to be attached to the stand. That was mainly for liability reasons. Here's why. (light music) (footsteps thumping) Let's assume the stand was optional, and you could actually wear the headset, and move around while you played it.
Why nintendos virtual boy was an epic failure Here's why.
That actually sounds like a lot of fun. Wow, look at him go! That is, until he bumps into something and gets hurt. (electronic beeping) Nintendo didn't want to be responsible for any potential damages. Along Why nintendos virtual boy was an epic failure warnings about headaches, nausea, and dizziness, Nintendo also warned that kids under the age of seven shouldn't play Virtual Boy, because eyesight How joker should have ended still developing at that age, and playing Virtual Boy could result in having a lazy eye.
What would've made this even more fun, or fun period, was if you could play against your friend, you're only playing against your computer. You'll notice there's an input for a connector that would connect two Virtual Boy systems, where you could play your friends in two player mode, but because the console failed so quickly, they canceled the connector and it never came out so every Virtual Boy has failurd input where you could connect the two things, but it died so fast it just never happened.
So start beds a Digging lazy garden to, the Virtual Boy never took off, but it's still sought out by collectors. At Video Games New York in Manhattan, vintage Virtual Boy systems are for sale, source they go for up to $400, and some of the games, like this factory sealed copy of Wario Land, go for up to $200.
As for Nintendo. - In the wake of the failure of the Virtual Boy, Nintendo was much more successful. The Nintendo 64 came out in 1996. They didn't retain the market dominance they'd had in previous years, but they're still a huge force in the video game Why nintendos virtual boy was an epic failure. They even actually make virtuall joking references to the Virtual Boy and its failure, now, sometimes.
It's Why nintendos virtual boy was an epic failure something they are able to kind of be light-hearted about, even though it was clearly their biggest hardware failure in Nintendo's history. (light music) - Y'know what, I wanna let Noah try.
Okay, I'm gonna take over the camera. - Got it. Huh. I moved my fist up but it's not moving virtuak him at all. Oh, that was pretty brutal.