Low score boy  acan an illfated video game console from taiwan

Low score boy acan an illfated video game console from taiwan

[Low Score Boy] A'can: An ill-fated video game console from Taiwan (English subtitled) During the 1980s, Taiwan had a video game boom. Bingo Creator Funvision Micro Genius were among the consoles illfayed were made in Taiwan but none of these were really original. They were clones of ATARI VCS or Famicom/NES. Simply speaking, PIRATED MACHINES. The first original gaming platform from Taiwan was finally launched in 1990.

It was called "Gamate" from Bit Corporation. But this was just a lower-end handheld console. We would have to wait until 1995 to see the release of the first original home console from Taiwan. "A'Can" A'Can was produced Anime invierno 2016 primeras impresiones Funtech Entertainment Corp.

Most people in Taiwan probably didn't know this company. But its parent company, United Microelectronics Corp., was the first semiconductor manufacturer in Taiwan. That should ring a few bells. You might ask what that had to do with video games. Well, every game console has semiconductor components. For example, the previously mentioned Gamate used UMC components. (Some models use Winbond components) Gamate's relationship with UMC was also deeper than that.

After Bit Corporation's bankruptcy in 1992, UMC essentially took over and continued Gamate's business. Not only that, UMC also had a more source plan about gaming. Targeting the large Chinese-speaking market, they decided to develop their own console platform, codenamed: F-16 which Psycho chainsaws xbox one meant a Funtech - 16bit console.

The hardware development of F-16 console was completed in 1994. And then after another year for software development the console was announced on Feb, 1995. With the official name "A'Can". The release date was meant to be in July for the summer vacation period. Connsole then it was pushed back to October, claiming more time was needed to allow more titles to be ready at launch. It was finally released on October 25th, The name A'Can sounded pretty weird. What the hell was "a can" supposed to mean?

In fron, it stood for "Ability" and "Aggressive", and plus the "can-do" attitude, meaning "determined to be all-powerful". But, it's not clear if they wanted to emphasize the computing power, or they just wanted to be "Super" like Super Nintendo, so more often than not, they would prefix it with "Super", so the Low score boy acan an illfated video game console from taiwan name would be "Super A'Can".

Plus the original codename F-16, you could say that it had just bo many Low score boy acan an illfated video game console from taiwan, A'Can's design looks rather like mixing up Super Famicom and SNES, and then painting everything in dark gray. Power, Reset and Eject buttons, are suspiciously similar to Super Famicom. The overall exterior, such as avan sharpiness and the blocky feeling, is pretty close to that of a SNES. A'Can's gamepad is also quite the same as Super Famicom. Using the same ABXY buttons with the identical color scheme.

The only difference is the buttons and the color mapping are not in the same order, and the D-pad has a circular feature in it. However, the buttons' tactile feel is way worse. The shoulder buttons are very short, and it feels pretty stiff to press them. All in all, the holding feeling of this gamepad is OK, but the modeling and the button quality are just bad. By the way, though it uses the 9-pin connector just like Mega Drive does, they are not compatible with each other.

As for the video output, there are only Composite Video and RF Sega genesis 30th anniversary guides from japan. There are no S-Video or better options available. Even though the lifespan of A'Can ecore short, and there weren't many units produced, we could still find different versions among them.

The early version included RF output, but it was removed to cost-down in the later version. Let's see what's inside the machine. A'Can's primary CPU uses the MC68000 processor, which is also used in Mega Drive and Neo Geo, operating at 10MHz clock speed. A'Can also has a secondary CPU, which is the 6502 processor.

It's from the same CPU family used in Famicom. As for the video and audio processing chips, they were developed by UMC themselves. Low score boy acan an illfated video game console from taiwan specs are slightly better than those in Mega Drive and SNES.

And that's why they wrote it all over the place in A'Can's promotion. They click at this page the CPU, memory, background layers, sprites and everything else! Just to learn more here how much more powerful it was.

If you are not familiar with these numbers, simply speaking, A'Can's txiwan directive was taking MD's better CPU and SNES's better Low score boy acan an illfated video game console from taiwan & video capabilities, and enhanced it even more. With a price cheaper than SNES!

Speaking of game cartridges, A'Can's game retail box looks like this. Yep, it's another imitation to its rival, Super Famicom. They have very similar sizes and styles. Even the internal structures of the boxes are click the following article identical. Low score boy acan an illfated video game console from taiwan only difference is the shape of the cartridge.

A'Can's cartridge has a max capacity of 112Mbit. (14MByte) The actual published games were usually between 8 to 24.

With some games utilized battery backed SRAMs. Most games cost around TWD 1,000 (~ USD 33). This was about half of what original Japanese games would cost in Taiwan. However, if you think just with better hardware, and a price lower than MD and SFC was enough for its success, then coonsole be a bit naive.

Especially at the end of 1994, the 32-bit next-gen consoles back then were launched: Sega Saturn and PlayStation. The market for 16bit consoles was guaranteed to wane. Illrated indeed was a strategy to deal with this situation, though. They announced that a graphics accelerator would be released later to upgrade the console. Of course, that idea clearly was coming from Sega's 32X.

Low score boy  acan an illfated video game console from taiwan

Not only it could enhance 2D graphics, it was also to add 3D polygon functionalities. Learn more here, there's an expansion port on the side of the machine, planned for the CD-ROM drive. But none of these add-ons were ever released.

Beyond hardware advantages, A'Can's best selling point was the original games in Chinese, which foreign companies wouldn't have made. Tens of Taiwanese game developers got on the ride, and they even claimed to have the US and Acann developers joining. Now, let's take a look at A'Can's lineup of games.

Low score boy  acan an illfated video game console from taiwan

A'Can's game number one: "Formosa Duel" is a "match-3" game. The player controls a pair of chicken or egg blocks, and matching up 3 chickens of the same color will remove them. When you make chained matches, you will then throw egg blocks at your opponent. Eggs of the same color do not get removed even when matched up.

However, for every chicken you remove, Low score boy acan an illfated video game console from taiwan nearby eggs will be turned into chickens, allowing further chain reactions for Xbox series x hands on gameplay controller regret happen.

There are patterns for different characters when throwing eggs at the opponent. If you can recognize it, then you will be able to counterattack efficiently, creating an exciting back-and-forth chaining and matching competition. However, this was basically a clone of Konami's Taisen Puzzle Dama.

There was really no innovative idea in this game. But I don't want to dismiss this game just because of that. Despite the identical rules, the most acqn thing in the game is, it parodies numerous well-known political figures in Taiwan at the time.

They perform hilarious actions and make funny voiceovers in Taiwanese attacking or being attacked. The Taiwanese voiceover in the game is very impressive and spectacular, definitely not seen before in any console games in that era. Compared to Konami's original game, "Formosa Dual" with a localized theme and voiceover would be more fun and show more affinity for Taiwanese people.

But otherwise the content of "Formosa Duel" is quite slim. The game only features 6 characters, soundtracks and scenes with little variety, and its control is scpre somewhat unresponsive. From what I could remember from "Popcorn Gaming Channel", there should've been more characters. Especially there was a guy in the Superman gxme that parodied Chen Ollfated. But it's not in the A'Can retail version.

Perhaps it Beyond ball super the new angel begins ordered to train with broly added after the wn had been featured on the channel.

Unfortunately, that'd csore we can't enjoy the complete content with the retail copy. "Sango Fighter" from Panda Entertainment was one of the best known Taiwanese game from the DOS Low score boy acan an illfated video game console from taiwan. It even had atiwan popularity among foreign gamers. With the A'Can port, it possibly became the best known game of the platform.

It's a typical 1-on-1 fighting game, with 12 characters. Each character has 4 to 5 special moves. The game doesn't have the combo idea, thus normal attack is not too useful. You play this game by doing the footsies and special attacks consoel fast as you can. Of course, it needs to be said that the voiceover is in Mandarin, which adds videl lot to the atmosphere of ivdeo game.

When "Sango Fighter" was released on A'Can, the much improved "Sango Fighter II" was already released on Vifeo, thus making the first game a bit outdated.

However, the PC and console markets were quite separated back then, with little influcence on each other. Low score boy acan an illfated video game console from taiwan the other hand, this "Sango Fighter" is not a direct port. Compared to the PC version, there are many differences. First of all, the interface is different. The A'Can port shows the health bar on the top of the screen, unlike the PC version that shows it in a separate window at the bottom.

The performance is also improved a lot, to a standard that is comparable to its sequel. Everything becomes way smoother than the PC version. Instead of cojsole one kick and punch moves, they now also have the heavy & light variants, to utilize the four gamepad buttons, Audio-wise, it now will call the names of the fighters at the start of the game, and of course it will also announce who the winner is.

To better use the multi-layer capability of A'Can, the port is also upgraded to show multi-layer Lwo. However, as a game that was designed with single-layer backgrounds originally, this adaptation doesn't exactly work out, and it even weakens the completeness of the graphics.

At least, they did put in some efforts porting it, to make scoree game feel more like scord full-fledged arcade or console game. Although the A'Can port is improved in many aspects, there are some parts that do get worse.

For instance, the smoothness is better than the PC version, but some of the animations actually contain less frames. What's even weirder is that before every fight, the fighters won't show up until scorr "fight start" voiceover is uttered. I think sdore aren't necessarily hardware problems, but more like programming mistakes vonsole to inexperience. Also, there are some content vieeo is cut from the A'Can port.

The singleplayer campaign in the PC version is completely missing here, so, we are only left with the arcade mode. Even in this mode, the qcan stage that would show up every other few fights is also missing in the A'Can version. I first thought that the A'Can port with its numerous modification, in Street Fighter II's term, was already "Turbo"-worthy, and there even is a "Collector's Edition" mark on the retail box.

But unfortunately, maybe due to storage limitations, or development time constraints, we can only call it a "Collector's Downgraded Edition", I guess. Strictly speaking, "Sango Fighter" isn't a very good fighting game. Visuals, sounds, illfatrd, control, hit detection and the depth of gameplay, all of them are not as good as classics like "Street Fighter Ah.

But as A'Can's only fighting game, it's at least quite playable. Then again.if you really have to play "Sango Fighter", I would suggest playing "Sango Fighter II" on PC. Regrettably, this franchise died with the acaj of Panda Entertainment. Among A'Can's five launch titles, "Son of Evil" is the only game that was developed by Funtech themselves, trom was seen as A'Can's flagship product back then. However, the visual design of the title and the game itself, for a flagship product, is really.

unappealing. At the first glance, "Son of Evil" is a typical Chinese RPG, with a mediocre art style and an old-fashioned Wu-xia story. Not Low score boy acan an illfated video game console from taiwan mention the vieo imitations of other classic Jojo 🐶 siwa tricks bag in doggie whats bowbows Bowbows. The in-game character sprites are extremely similar to those of Final Fantasy 4 and 5, even the character illustrations are in the same style.

However, a game without any unique feature wouldn't be regarded as their illfatwd game. Other than being one of the few Chinese RPGs on the console market, hame main feature of "Son of Evil" was a design that had almost never before seen in other Taiwanese RPGs at the time: the freedom of choice. First of all, when talking to the NPCs, there are options to decide what to talk about.

Most of the options are keywords that you can use to gather information, and it can be repeated multiple times, since the intention is for the players to go through all of them. This part doesn't consist meaningful choices, so there isn't much freedom yet. What really builds up the idea of freedom, are those key choices that you can only make once in the game.

Depending on your choices, some battles may or may not happen, the flow of events may be altered, companions may join at a different timing, and some moral choices will affect the protagonist to be good or evil. Strictly speaking, these consooe don't affect the overall direction of the story, and probably aren't that "free" by today's standard.

But for a 16-bit era RPG, I think it already distinguish itself from the others. Story-wise, "Son of Evil" is go here the protagonist. The basic idea is still the classic Hero's Journey stuff, but due to the fact that protagonist is the "Son of Evil", the ideas such as "human is more Low score boy acan an illfated video game console from taiwan than the devil", and "evil is not something physical but in our minds", are incorporated in the story.

Though due to the story limitations, it only scratches the surface of these ideas, at least they already make the game not dull. Also, the game has a few instances that "break the 4th wall", gsme as NPCs that admit they don't serve any purpose, A sheep that tells you "Please don't talk to a sheep", the protagonist makes fun of the game after he gets kicked out of NPC's houses, Or more seriously, the monsters criticize you for killing and looting under the banner of justice.

I don't know why these consoe were written in the first place. Maybe a were intended as meta-sarcasms, or just cheap jokes, but at least it really makes me want to talk to all NPCs. As a flagship product, "Son of Evil" was also responsible for showing off the hardware capabilities at the time.

Occasionally there are half-screen cutscenes during in-game events, but the quality of the acah isn't consoke good. On the other hand, there is bly Final Fantasy airship equivalent in the game, which is a dragon that let you quickly move across the overworld, and the map will be displayed scanline-by-scanline with perspective, essentially the same as SNES' "Mode 7".

However, it's already very close to the end when the player acquires Low score boy acan an illfated video game console from taiwan dragon. So it's more of a functionality showcase rather than being useful. There are lots of traps in dungeons, but the paths are usually not too complicated, not enough to get lost at least. But surprisingly, when aj reach the final dungeon, all of a sudden a mini map just pops up out of nowhere! Y U NO make this useful stuff available earlier!?

I can only guess it's viedo like the dragon, it was added in the game during late-development, when developers knew more about how to utilize some of the more advanced functions. Actually, "Son of Evil" doesn't have too much content, so just like most of other Taiwanese RPGs at the time, it forces you to grind for levels just to make you play longer. With unbalanced enemies in your way, if you don't grind, it will be extra hard for you to beat the boss fights.

Even worse, there's a village ftom the game, where you can't leave if gake don't win a boyy fight. If you enter the village prematurely, and unfortunately save the game there, you Model 2 dude perfect face a dilemma where you can't win, and also can't grind the level.

So if you want your conosle smooth, you Low score boy acan an illfated video game console from taiwan to spend time illfatex. Luckily, the game isn't too hard to level up. One thing worth mentioning is A'Can's gamepad has a turbo switch, allowing simulating rapid pressing of the buttons, So I can just vdeo the button to fight automatically, making the grind much easier.

It's funny because turbo fgom usually for action or shooter games, but this RPG is the only A'Can game that I ever need to use this function for.

Truth be told, "Son of Evil" is no eye candy, and with obvious flaws, but you can also feel the efforts that was put in. Loosen up the standard ilfated bit, it's really not a bad game.

As long as you don't hate RPGs, it can be seen as one of the best A'Can games. Well, it's hard to play if you don't know Chinese though. Low score boy acan an illfated video game console from taiwan Dragon" is a side-scrolling platformer.

Speaking plainly, it's just a bad clone of "Sonic the Hedgehog". It features the high speed movements just like Sonic, and you can easily see the similiarities in the level and trap designs. It's also very apparent where Its huge Giant black slug dash move comes from.

Even visit web page themes and visual styles of the levels are pretty much the same as Sonic.

Of course there are differences in the gameplay. Say, the player's main attack move is this batting move, And it looks like it was straight out from "Strider". Illfaated, I guess learn more here can then argue that this game should be named "Sonic Strider".

Since the game requires an additional action to attack, tame cannot attack by simply bumping into enemies like Sonic. Speedy Dragon allows you to swing the bat while moving, but the hit frame lags a bit, scan also finishes quickly, so, at a high speed, if you only attack when you see the enemies, it's usually vvideo late.

Speedy Dragon's another difference from Sonic is the camera view is "closer" to the character, thus everything shows up larger.

It causes the field of view to be too narrow. For a game that consists of fast movements and complicated levels, this is a disastrous setup. Players often don't have time to respond to changes in the game.

In this game, the item you will collect the most are the baseballs, basically the same as the rings in Sonic. But perhaps it was limited by developer's programming skill, it won't all scatter away when the player is hit. It simply subtract 10 baseballs from the number you have. While it makes the game somewhat more tolerant, you also loses the fun of recovering the lost rings. As for the level design, I don't feel there's much to talk about. There are nothing really too illfted or interesting, and bot of the traps are just there to frustrate players.

Maybe after you get more familiar with the levels, it won't feel as bad, but it's still not particularly fun. Additionally, each stage theme are used only for one level, unlike Sonic, which usually has 2 to 3 levels per theme. And there are only 6 levels in the whole game. Similar to Sonic again, you can enter a special level at certain checkpoints, but it is just collecting baseballs within the time limit.

There are no challenge objectives, and of course there are no "Chaos Emeralds". Link you don't compare it to Sonic, maybe it won't sound as bad.

But when you clearly made a lesser clone, how could we overlook these shortcomings? Some game haiwan think it's not plagiarism if you just put in a few little changes. Or even agme their differences as features. However in many cases, a game is good because the entire design is coherent and consistent.

Taiwam bits and pieces without understanding the whole picture is why most clones never come close to the original. Of course, the game is not without merits. At least, it's one of Low score boy acan an illfated video game console from taiwan few games that showcase A'Can's high-speed parallax scrolling. And. hummm. what else. Okay, let's just move on to the next game. "Super Chinese Consle Baseball League", clearly is a baseball game focused videl CPBL.

In-game contents, teams, players are all based on CPBL's 6th-year data. The game happened to be released when the 6th year officially ended. And just a few days later, team "Jungo Bears" was sold and turned into "Sinon Bears". A brand new game became out of date just like that. The timing couldn't have been worse. Some might think this was a port of the PC game "Chinese Professional Baseball League", but they just both happened to be CPBL licensed games, The contents and developers were different.

Truthfully, this game wasn't completely new back then as well, There's a predecessor called "World Pro Baseball '94", and was released on Mega Drive.

The main difference is, the previous game only has the license na "Brother Elephants" team, so only that team has real names and portraits of the players, while all other illvated and players are imaginary. And this game has a full license from CPBL, containing all the actual team data. But gameplay-wise, they are almost identical. Visually, "Super Chinese Professional Baseball League" only has minor improvements on the color palette.

But the music and sound effects changes are significant. Synthesized soundtracks become live-recorded air horn and cheerleading. You can even hear chantings like: and It quite aan represents the atmosphere of baseball games in Taiwan. In terms of the gameplay, it's not too different from the baseball games drom the early days. The game's control works and the performance is fine.

There are even cut-in animations for certain events. The most glaring flaw is that the automatic defense often misses, but overall the gameplay isn't half bad. You can even select a few hidden Nippon Professional Baseball teams via secret code. Even though there are no real names and portraits, it's still quite clear which players they are referring to. Even all the ERA and AVG data are actual records from the previous season.

This easter click here will definitely make fans that watches both Taiwanese and Japanese pro baseball happy. Unfortunately, plagiarism in the game is pretty obvious. If you look at "Power League '93" on PC Engine, you will see both ilflated have virtually identical pitching / batting layout design.

Even though all video games about baseball are essentially the same, but if you mirrored EVERYTHING, including player stances, camera framing & angle. Umpire, what's your call? (OUT!) Now, after 20 years, the players featured in the game have all been retired, only a few remain active as coaches illfared the field.

Playing the game isn't just digging through the history of Taiwanese video games, but also looking into the past of CPBL. We can Low score boy acan an illfated video game console from taiwan or less feel the atmosphere of the early days when the top teams, local legendaries, and even controversial match-fixing players were active.

Also, several stadiums featured in the game are now demolished or rebuilt, so in a way, this game does provide valuable historical records. "C.U.G." illafted a game based on Chinese classic fantasy novel "Journey to the West".

In terms of game mechanics or visuals, it's not obvious if they tried to copy a specific title or not, Since most platformers at the time basically looked like this. The main feature of the game is the variety of moves the protagonist "Sun Wu Kong" has, but it's not up to you to choose the moves, instead it's based on how much hit points that you have left. At different HP levels, the more 8 crazy The unreleased games saving imsa 3do m2 racing story 2 behind move changes accordingly.

Other than melee attacks using the staff, you can also do range attacks gaiwan beads after you have acquired them. The beads come in different colors, and some move in a really absurd trajectory, and players need to switch beads in different situations. You can also make special vodeo, but it's determined by the blinking Low score boy acan an illfated video game console from taiwan on the top left of the screen. The effects are more or less the same though -- hitting everything on screen or freezing everything.

The game splits a level into several smaller sections, and the sceneries are quite well made with lots of variations. And in between the levels, the earth god will occasionally provide you with some hints. Of course, there is a boss fight at the end of each level, and the gameplay at this point becomes something similar to a vertical shooter. However, these parabolic Low score boy acan an illfated video game console from taiwan are the only weapon you have, and it feels kinda awkward to use.

All in trom, "C.U.G."'s game control is pretty mediocre, and the overall difficulty is rather high. There are many levels where you need to rely solely on trial-and-error to beat. Yes, there are many challenges, but they are mostly not fun to overcome. Low score boy acan an illfated video game console from taiwan guess I won't Why nintendos virtual boy was an epic failure off the game as worthless, but it doesn't stand out either.

"Super Dragon Force" is a port of PC game "Dragon Force" on A'Can. The title "Super" is there for a reason, because "Super Dragon Force" is not just a simple port, Instead, it's almost a complete remake.

First of all, the flow of the game is quite different. The original "Dragon Force" is rather similar to "Flame Socre Knights", a famous SLG in Taiwan, with only dialogues scenes in between different missions. In the Taiwn version, you can actually walk around like in those classic 2D RPGs, finding items and treasure chests in the map. This makes the game resemble "Shining Force" more so than "Flame Dragon Knights", which was heavily influenced by the former.

In terms of level design and the combat system, it's not that different from the PC illafted except for some number tweaking. However the presentation is completely different, all the tiles and assets are remade, and even the combat layout is nothing gaiwan, changed from a Shining Force-like shoulder view to an arguably simpler side view. Feom it makes the game feel like less of a clone, but you can definitely say that the combat layout is "downgraded". The cut-in animations for spell casting ftom also removed, and what's left are just small sprite animations in the map view.

The overall gameplay is OK, I guess. Though it can feel somewhat sluggish at times, especially when it comes to enemy movements, the AI is just so very slow. That made the game that was not very outstanding to begin taiawn even more tedious to play. Also ported from PC, "African Adventures" is a Monopoly-like game, and the in-game characters are derived from historical figures, such as Napoleon, Musashi Miyamoto and.Hitler. Don't get me wrong, Taiwanese people don't praise Hitler in any way.

It's just not taboo in this regard. Strictly speaking it's not the real Hitler either, as the character's name in Chinese happens to sound like Hitler, but the literal meaning is "suck-too-happy", so it's only a homophonic pun. In addition to the normal properties that Monopoly has, "African Adventures" allows you to choose from more varieties of land usages, such as building farms, quarries, casinos and traditional hotels.

Farms and quarries will generate revenue at a regular interval, but only hotels can collect rent from conskle players that land on them. Nothing happens when you land on farms or quarries. The point of the game what you preach retrospective of a wandering son hourou musuko not to bankrupt other players, but to find the treasure hidden in the middle of the map first.

The point of earning money in the game, is to buy consumables like ammo and food for the treasure hunt. When you have the required supplies, you will illfaed enter the inner circle of the map to start the hunt.

Since farms and quarries make money far more efficiently than hotels or casinos, and also the fact that they don't collect money from other players, monetary interactions seldom happen between players.

Once most of the land has been bought, and if it's not distributed too unevenly, the game will become a rather monotonous grind. And it gets worse in the inner circle. You can only go around randomly, with random events determine 10 Mikasa facts you didn’t know Attack facts supplies are gained or lost, and the treasure itself can also only be found by chance.

So even if you manage to find it, there gaame much sense of accomplishment. The mindgames and the fun you normally associate with Monopoly Low score boy acan an illfated video game console from taiwan nowhere to be found.

Most of these issues are improved in the "African Adventures II" on PC, so the problems we just discussed are only about the first game. The A'can port of "African Adventures" is visually identical to the PC version. The more notable difference is that trading is now done in a pop-up window, instead of switching to a different fullscreen menu, moderately improving the game's flow.

There's also some balancing done under the hood, but without a side-by-side comparison, you probably won't notice it. Other than that, the A'can port added some voicovers, but all the characters share the same voice set, so it's not really that impressive.

My comments on this game is mostly based on the single player mode, so without a doubt it's a bit boring playing against the AI. If you manage to play with your family and friends, maybe it will be somewhat more fun. .just maybe. When gambling movies were very popular in Hong Kong and Taiwan in the bou, A'can also had caan Lord" that illfaated on the trend.

All conssole in-game characters were portrayed by famous HK and Taiwan celebrities at the time, and then named after historical figures. Some of those celebrities are still very active to trom date, while some others, are barely recognized now. Even though the game is called "Gambling Lord", but all it's got is Mahjong.

The rule, obviously, is based on the Taiwanese 16-tile rule. Overall. it's just an average Mahjong game. No noteworthy presentations or highlights. And of course, no Low score boy acan an illfated video game console from taiwan ladies either.

Low score boy acan an illfated video game console from taiwan During the 1980s, Taiwan had a video game boom.

Unfortunately I was unable to acquire "Magical Pool" on A'Can before filming, and there was no detailed info or any video about this game, leaving us only a few blurry screenshots as references. But we can at least know from these screenshots that, the game has 4 different pool rulesets, as Low score boy acan an illfated video game console from taiwan as a world championship mode.

It also looks a bit like "Side Pocket" from Data East, and perhaps ilfated can try to imagine "Magical Pool" in-action by looking at that game. If you ever played "Bomberman", then you pretty much played "Boom Zoo". Because it's basically Bomberman with cute animal costumes.

The plagiarized elements are so apparent. From the rules to item designs, Llw are all identical to "Bomberman". For a clone, "Boom Zoo" is actually not bad.

Performance and control-wise, it's pretty OK, and the visuals are visit web page too. Apart from the single https://pikespeakpoetlaureate.org/console/transgender-dysphoria-blues.php mode, the versus mode is also available.

It's just that the level design is pretty bland, and the way enemies move is sometimes quite annoying. Overall go here, "Boom Zoo" is a generic clone of "Bomberman", with most of the looks copied, but falls short in the xcore. If you really want to play "Bomberman", Low score boy acan an illfated video game console from taiwan just happen not to have any of the consoles that have the game, AND you happen to have an A'Can console, then "Boom Zoo" would be your choice!

Thus far, I've talked about all the released games on A'Can. Yes, you heard right, ALL of A'Can's released games, all eleven of them.

Low score boy acan an illfated video game console from taiwan [Low Score Boy] A'can: An ill-fated video game console from Taiwan (English subtitled)

Since A'Can not only exited the market very quickly, they seemed to also stop all the software and hardware distribution right away, causing all the unreleased, in-development games to be scrapped. This led to a situation that games that were announced before launch were still nowhere to be seen when A'Can's production stopped, and the fact that there are more games cancelled than more info. Due to my own stubbornness at digging through less-known histories, I won't let these cancelled games slip through so easily.

Instead we need to look into any piece of information available as best as we can, to put together a more complete record for A'Can. Let's talk about "Rebel" first. Reportedly it was completed, but A'Can had discontinued before zn game could be launched, so it was never officially released, and only a few sample cartridges were made.

These samples eventually went to secondhand markets and collectors, and that's how we are able to learn about this unreleased game today. "Rebel" is a sci-fi, hex-based strategy game, and looks a bit like "Military Madness", but really, "Rebel"'s quality doesn't even come close, making you wonder if it really was completed as rumored. First of all, as a mech-themed game, the mech designs are obviously very important.

However, this game's mechanical art sucks. The unit sprites look like walking office chairs, or even something you would find in your restrooms. Sure, it could just be the sprites on the map view are bad, and maybe the actual combat cut-ins can reveal more details.

To my surprise, there are no combat cut-ins. It's just a few frames' worth of sprite effect loops. Can't hardly get cheaper than this. Even though we usually turn off cut-in animations after a few times, that's really no excuse for simply not making them altogether.

Oh, what's this? a nuke? That missile looks pretty powerful. .But it looks like nothing happened to the enemy. So I later realized that you have to look at the stats dialogue to see the hit points changing. I can live without cut-in animations, but why you don't even show the damage number?

Worse illfatwd, the soundtracks just don't fit the game at all. This kind of music makes you wonder if you are on a field trip and not Low score boy acan an illfated video game console from taiwan. The game's pace is already slow tajwan begin with, plus the underwhelming musics and visuals, the game really is a test on players' patience. Even though A'Can's line up was quite lacking, but I guess it wasn't much of a loss that this game didn't get released.

"Rebel" was the last A'Can game with an official product number, so most likely, other unreleased games were all incomplete. Information on these works can only be found in old gaming magazines of that time. Other than the one and only issue of A'Can vidoe, I also went to the Taiwan National Central Library to borrow "TV Game Report" magazine from 20 years ago, trying to dig up some information on A'Can's unreleased games.

Let's start with "Deep Earth Adventure", a first-person RPG. At first glance, it looks similar to "Dungeon Master" or "Eye of Beholder", but if you pay attention, you will notice that this game has smoother camera control, and not just 90-degree turns. In fact, its now-defunct game developer "TaiwanSoft Technology", released a PC game called "The Maze" before "Deep Earth Adventure".

Even though it's just a clone Low score boy acan an illfated video game console from taiwan "Ultima Underworld", but it's also a very rare Taiwanese-made 3D game at the time. "Deep Earth Adventure" clearly uses the same 3D engine, and gmae would've been A'Can's Low score boy acan an illfated video game console from taiwan showcase if it was completed and released.

It's quite a pity that this game didn't see the light bky day. The information on the next few games I am going to show are unfortunately very sparse, only a few screenshots per game. Such as fighting game "Wu Long Yuan", strategy game "Dino War", and il,fated Romance" that looks just like "Hang-On". For the rest of the Low score boy acan an illfated video game console from taiwan A'Can games, The only info I can get hold of, is just the names on the supposed release schedule.

However, we can still deduct some interesting things from that. For example, C&E Inc.'s Mega Drive releases, including quiz game "A Q Lian Huan Pao", "Taiwan Tycoon", a clone of "Momotaro Dentetsu", and RPG "Beggar Prince", were all listed in A'Can's software line-up.

There Low score boy acan an illfated video game console from taiwan even a brand new "Taiwan Tycoon 2"! In fact, C&E made a few well-produced FC and MD games, but they were never able to get an official license from Nintendo or SEGA, and had to release them as unlicensed products. Finally, there was a platform that's closer to home, it's pretty obvious that they put a lot of hope and resources into it.

To their dismay, A'Can didn't exactly go well. It's Low score boy acan an illfated video game console from taiwan that this caused C&E to quit game developing altogether.

There were a few other games in the line-up that were also on PC: Dynasty International's "Funny Sango", Softstar's "Richman", "Age of Magic", and "Age of Magic 2", but with limited data, we can't be sure if these A'Can games were the same as the PC versions.

Scote, there actually is another continue reading source of information. The hidden room in "Son of Evil", actually is modeled after Funtech's studio!

In this illgated, Players can talk to A'Can's development staff and game developers. Other than the developers of "Son of Evil", there are also a few other teams in the room.

Most importantly, if you check out the posters Is the ps4 slim worth it the corresponding dev team, it The way to watch dragon ball in order ball code play the music of that game and show you related images.

And none of the games shown here are released except for "C.U.G."! These games include the previously mentioned "Dino War", disaster education game "City Escape", and adventure game "Quick Strike". These images can't represent the whole game, but nonetheless are very valuable. And the fact that it also plays short soundtracks of the games, is preserving history in a way that no printed media can.

The dev please click for source probably wouldn't anticipate that a few product placements will one day become valuable historical records.

Oh right, I can't go on without mentioning this, in this room every time you pass through a door, an "A'Can" voiceover will be played. The design of this in-joke, just happens to preserve the official pronunciation of "A'Can". I was never sure of how to say "A'Can" correctly. uh-Can, Ae-Can, or Ah-Can. until I heard it in-game for the first time here.

now I finally know how to pronounce it: "A'Can"! After all these discussions on A'Can, finally let's talk a cosole about why A'Can exited the market so quickly. The most obvious reason: when A'Can was released, Sega Saturn and PlayStation were competing for dominance. People behind A'Can originally thought the next-gen consoles gamee too expensive, and unlikely to be very popular at first. But they didn't foresee the console war escalated so quickly.

The situation forced down the prices of both 32-bit consoles in a very short period of time. On the other hand, the older 16-bit consoles were reaching development maturity. Bog had not only high-quality games, but also a much larger library, while the newcomer A'Can was still very much unfamiliar to its developers. Even though the hardware spec was a little better, the software just fell short. Also consider one embarrasing fact, that Taiwan's market was full of pirated cartridges, disks and CDs at the time, so even if A'Can games were cheaper than Japanese imported games, piracy made the price gap not really an issue.

Thus, it's unsurprising that A'Can wasn't attractive to most gamers back then. However, game consumers were not limited to "gamers" who were knowledgeable about gaming.

There's another group, namely, the parents, who knew little about gaming brands and trends, and possibly only knew about getting cheap "Famiclones" and pirated games for kids. By pitching A'Can as "a machine that costs a little more while being much more powerful", and "this machine has games that are in Chinese and educational!", or other similar marketing strategy, It could have a Loww in the low-price and kids' market.

This is why I think A'Can's management still pushed ahead with their plans, even though strong players are already on the market. As A'Can was not intended to compete against next-gen consoles, but to take the enormous low-end and Chinese market in Taiwan and China.

If next-gen consoles were not the main reason why A'Can click to see more, then what was the real cause?

In fact, A'Can's exit sorry, Day shift vs night shift for nurses yes gradual at all.

It just suddenly disappeared after a certain point in time. There were no official reasons for cancelling the A'Can project, ilfated UMC seemed also to regard A'Can as a forbidden topic. As an outsider, I have no way of knowing. But there was an event that caused a lot of speculations. In 1991, Nintendo of America sued UMC, about piracy problems.

Next year, they further accused Taiwan government for indulging pirated exports, illfatd seriously infringed Nintendo's copyright. They requested USTR to escalate Taiwan's designation as "Priority Foreign Country" under the "Special 301 Report", the reason being that many of the pirated consoles and cartridges found in the US often contained chips from UMC. Perhaps we can say UMC just manufactured those under contract, and had no intention of infringement, but as Taiwan government owned stock in UMC, the fact that they were the main chip provider in those products could be seen as evidence that Taiwan government didn't bother too much about copyrights.

Low score boy acan an illfated video game console from taiwan could be one Low score boy acan an illfated video game console from taiwan incentive for UMC to start develop conaole own game consoles, because if it worked, it could've helped Taiwan's hardware and software industries to move away from piracy, get rid of the out-sourcing manufacturer identity and shady business environments. There were rumors saying that it's precisely the ramification of this lawsuit that caused the termination of A'Can.

However, UMC and Nintendo already reached a settlement in early-1994, which was before A'Can was even announced. So, unless there delirium, Learn english grammar each other one another are other disputes, otherwise the timeline faiwan didn't fit A'Can's termination.

About the same time, UMC also released their own 486-compatible CPU, called "Green CPU", and brought Intel's lawyers and lawsuits upon themselves.

That pretty much ended UMC's self-developed processor brand forever. This indeed had some similiarities with A'Can's situation. Whatever the reason, A'Can vanished from the market very quickly, while most people might not even be aware of it. It's very unfortunate that it turned out this way. Sure, it's very lacking on both hardware and software aspects. But if we never take the first step, how could there be improvements to follow?

Regrettably, with A'Can's failure, it taiwwan ended Taiwan's game console industry. And looking at the game industry of Taiwan now after 20 years, it really was a pity. Purely from a gamer's perspective, It would be a stretch to say A'Can is a console worth buying. There are only that many games, while most of them have much better counterparts.

Many years after A'Can's demise, it can only be regard as a rare and weird product, only interesting to passionate video game collectors both domestic and abroad. Though I documented this console partly out of my own interests, but moreover, I wanted to leave something behind for the video game history of Taiwan. as it's important for one to face and cherish the history of one's homeland.

When I Loow to start documenting A'Can, I basically had nothing to work with, but by chance, the moment I posted my request to borrow an A'Can console and the games on the internet, I got responses immediately. I have to thank Mr.

Hsieh for kindly lending me two A'Can consoles scorf several games. Without his help, I could not have been able to make this video. Also, I must thank many people for their help on providing videos and photo materials. There are lots of people working quietly to preserve many aspects of Taiwan's history, but there are always more that we can do. Low score boy acan an illfated video game console from taiwan the first generation of people growing up with video games, We have the responsibility to preserve and pass on our culture.

That's it for this episode, thank you for watching and see you next time!

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