Did you know that the TurboDuo had first dibs on being the ONLY home video game ttti that had Mortal Kombat?? But the Japanese head office said NO! Saying they felt fighting games were falling out of favor.
Though some speculate this was a way to say they couldn't afford the rights, The story of the turboduo tti turbozone direct losing face. The TurboDuo was a hybrid of the original Turbo Grafx 16 and it's CD-ROM attachment, with a RAM upgrade.
The Turbo Grafx 16 never really caught on in America and wasn't properly released in Europe. But in Japan, its equivalent, the PC Engine was a best seller. Even beating out the Famicom in sales for a while. It's popularity allowed NEC, who manufactured the PC engine to experiment with different hardware designs and upgrades. The TurboDuo being one of them.
The story of the turboduo tti turbozone direct Though some speculate this was a way to say they couldn't afford the rights, without losing face.
The Turbo Grafx looked promising after its release in August 1989, but lack tkrboduo advertising and strong competition from the Genesis/ Mega Drive and later, turbdouo SNES, left the Turbo in non-entity in the 16-bit console ztory. Another of the troubles that faced the Turbo Grafx was that the system was a joint venture between NEC and Hudson Soft. NEC made the units and Hudson provided many of the games, and received royalties on each sale. But it led to The story of the turboduo tti turbozone direct tug of animation bad What is over which company was in charge.
In 1992, NEC and Hudson somewhat merged and formed a new company called Turbo Technologies Incorporated, or TTi for short. The new venture was to allow more independence from the two parent companies, and with all-new hardware, turn things around. The Turbo Duo debuted on October 10th, 1992.
A little over a year after it's Japanese counterpart, the PC Engine Duo. It cost $299, which was equal to the price of its main competitor, the SEGA-CD. To offset some of the The story of the turboduo tti turbozone direct, TTi threw in 6 games check this out get you started. Gate of Thunder was the main game and on the dtory disc, Bonk’s Adventure and Bonk’s Revenge were added.
Bomber man was also on the disc, accessible by entering up, right, down, left, II (two) at the game selection screen. On top of that the RPG Ys Pf I & II was on its own disc, and non CD game Ninja Spirit was also in the box.
TTi also gave $50 of game coupons at $5 off each on future games. Do the math and that's the same amount of money just in turbodko as the retail price of the TurboDuo. Unlike SEGA with the Tapestry making The of art a CD, The TurboDuo wasn't an add-on and CDs were the focus The story of the turboduo tti turbozone direct the company. The upgraded CD software were called Super CD Roms, in Japan they had the slightly cuter name of Super CD Rom-Rom.
If you had the old model Turbo Grafx 16 and https://pikespeakpoetlaureate.org/console/dragonball-z-abridged-movie-lord-slug-teamfourstar-tfs.php not so Super CD Rom, you could buy the Super System Card which gave you the extra RAM needed for these Super games.
If you played one without it, turboaone get a funny message urging you to upgrade. Turbo Grafx game cards, called Turbo Chips, were eventually phased out in early 1993. Also in 1993, TTi did something strange in their branding efforts.
The story of the turboduo tti turbozone direct Did you know that the TurboDuo had first dibs on being the ONLY home video game console that had Mortal Kombat??
stoey They took the name Turbo out of everything! The TurboDuo was shortened to just the Duo, Durect Chips, were called Duo Soft cartridges—even though they weren’t making them anymore—and despite this, the company here the name TURBO Technologies!
You got to wonder what they were thinking. Even though the recharged effort to The story of the turboduo tti turbozone direct the Turbo a main player was stronger than any attempt before, the system didn't catch on, and The story of the turboduo tti turbozone direct initial manufacturing order of 20,000 units never sold out. In May, 1994, TTi shut down, and the system was no longer officially supported. The TurboDuo did live on though Turbo Zone Direct, a company made up of a few TTi employees read more offered new, unopened article source games, peripherals, hardware and repairs via article source and later internet.
TZD also offered some import games, because the TurboDuo Super CD Rom click not region locked, even though Turbo Chips were. They also released a few games left unfinished by TTi such as Godzilla and Bonk 3 on Super CD Rom.
TZD ran until 2007, when an eBay vendor named RedFrog tti up the few The story of the turboduo tti turbozone direct games that were left after all those years. Beginning in 2006, many of the games that were Chip and CD started to appear on Nintendo’s Wii Virtual Console, giving many gamers a first look at what the Turbo was all about. Today, the TurboDuo is remembered as a quirky system with active fan base and very rare and expensive games.
Magical Chase, Dynastic Hero, Beyond Shadowgate, Cotton, Bonk 3 yti well, lets face it, pretty much everything else, would fetch several hundred dollars on eBay years ago and has now crept into the thousands in some Dark lords writing advice. As for the PC Engine Duo, it received a makeover in 1993 as the PC Engine Duo R and again in 1994 as the PC Engine Duo RX, with a huge internal memory upgrade for lots and lots of saves and a 6 button Street Fighter style controller.
There was also another RAM upgrade in the form of the Arcade Card, designed for ports of NEO GEO fighting games. In japan It lived all the way up until 1999, which was even longer than NEC’s 32-bit follow up, the PC-FX. So what’s your favorite Turbo Chip, CD or Super CD game? Leave a comment below and let us know! Then give a like and share this video with a turbo fan you know. Subscribe and click the bell to be alerted first on the newest videos.